#ifndef ALIEN_ATTACK_ENEMY_H
#define ALIEN_ATTACK_ENEMY_H

#include "ShooterObject.h"
#include <iostream>

struct Enemy : public ShooterObject
{
    virtual std::string type()
    {
        return "Enemy";
    }

protected:
    int m_health;
    Enemy() : ShooterObject() {}
    virtual ~Enemy() {}
};

#endif // header file protect